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Design and Technology

Design and Technology

at Harwood Park

Design and Technology is a creative and practical subject with strong links to both the Arts and the Sciences. Through different Design and Technology activities, children can respond to products already made, problem solve and communicate ideas. Pupils can investigate ideas, be imaginative and develop making skills using a variety of tools and materials in a very practical way. They can learn to appraise their own products and the products of others. The curriculum is organised to give pupils the chance to revisit and review skills and knowledge that has been previously taught.


 The key skills taught:

  • Researching existing products – learning to do their own research
  • Evaluating existing products, considering function, fit for use and finish
  • Understanding who the products are for and the needs of the users
  • Disassembly of products where appropriate
  • Communicate ideas in a variety of forms – discussion, diagrams and writing
  • Understand, use and develop the concept of design criteria
  • Learning to use a variety of tools and materials safely
  • Learn practical skills involving:

               Selecting the appropriate tools

                Selecting the appropriate materials and components according to

                              their functional properties and aesthetic qualities

                Cutting a variety of materials and shaping materials

               Joining materials – sewing, knowing the appropriate glues etc

               Combining ingredients to produce a new product (food)

               Strengthening, stiffening or reinforcing structures

                Making and testing prototypes and analysing their success

                Making and testing patterns when appropriate

                Understanding and using mechanical systems such as levers, sliders,

                           wheels and axles, linkages and cams

                Understand and use electrical systems in products including switches,

                          bulbs, buzzers and motors

                Understand and use control in their products using programmable



  • Use the knowledge gained from prior activities and focused tasks to

                        apply their skills to making prototypes and final products

  • Evaluate own products made against the design criteria and consider how the product could be improved further. Communicate these ideas clearly.
  • Know and use the technical vocabulary of Design and Technology


Please note that during these times of Covid 19, some aspects of the Design and Technology curriculum may need to be adapted or changed for safety reasons.

For example, Food Technology will not be taught this term.